lastly "moon" i hear that is just the dwarf planets. "occupied planet" does this start with the defenses and militia that normally accompany an occupied planet or do i have to double click the "occupied planet" and add the template for an occupied planet? The mod features the human United Nations Space Command and the alien hegemony The Covenant, along with some Forerunner flair here and there. random uncolonizable vs random uncolonizable fair Sins of the Prophets is a total conversion mod for the RTS game Sins of a Solar Empire: Rebellion based on the Halo universe of Xbox fame. This is the list of options i would like explained if you would be so kind: Example: I place a "random truefair" now what the heck does true and fair entail? also weighted boggles my mind. this being said I need to know what types of planets are entail with these "random" settings. I control gateways and paths but almost all of the planets are set to random types. (the most important to me at this time) i am making a map that exists to be inherently random. Because i already do not see them in the list of planet types in galaxy forge but when changed into the game E4X might be implemented then? if not can I implement them into galaxy forge easily?Īnd 2. Will Galaxy forge include the planet types that exist with the enhanced 4x mod? Example: if i place a planet and set the type to "random" short and sweet when the game loads the map will it only roll the dice for rebellion and its DLC's planet types or will it also roll for the mod planet types? like cryo planets etc. I am making a map in rebellion (with the DLC and Enhanced 4x mod) and there are two things I need to know to make this work properly.ġ. So I've been searching everywhere for the answers but all the guides that are up I already know and they do not possess the information I am looking for.
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